AI Insights · Timothy · April 2022
Top 5 Slime Games on iOS in Kuwait - Q1 2022
Discover the performance trends of the top 5 slime games on iOS in Kuwait during Q1 2022, with insights on downloads, revenue, and active users.
In the first quarter of 2022, the top 5 slime game applications on iOS in Kuwait showed varied performance trends in downloads, revenue, and active users. Here's a closer look at how each app fared, based on data from Sensor Tower.
Magic Slime: Antistress & ASMR from Finger Art Games saw a steady weekly revenue, peaking at around $392 in the last week of December 2021 and maintaining a consistent range between $276 and $385 throughout Q1 2022. Downloads experienced a noticeable boost mid-January, reaching 31 in the week of January 24. Active users displayed a gradual decline from 1.4K to 1.2K by the end of March.
Goo: Slime simulator, ASMR by Exomind LTD had an interesting revenue pattern, starting at $111 in late December, dropping in January, and then gradually increasing to $141 by late March. Downloads remained low until a significant spike to 173 in the week of March 21. Active users fluctuated, starting at 918 and ending the quarter at 812.
World of Slime Simulator Games from Solid Apps INC showed modest revenue growth, starting at $13 in late December and steadily increasing to $40 by the end of March. Downloads were minimal early in the quarter but saw a rise to 38 in the week of March 21. Active users remained relatively stable, with a slight increase from 172 to 180 over the quarter.
Fluid Simulation by Pavel Dobryakov experienced a notable increase in downloads early in January, peaking at 358 in the week of January 17 but then dropping to lower numbers by the end of the quarter. Revenue was intermittent, with notable amounts like $37 and $68 in specific weeks. Active users peaked at 510 in mid-January and then gradually decreased to 133 by the end of March.
Finally, Super Slime Simulator from Dramaton LTD maintained a consistent download trend, with numbers ranging from 98 to 179 throughout the quarter. Revenue showed a peak of $37 in early March, while active users saw a peak of 555 in mid-January and ended the quarter at 443.
For more detailed insights on these apps and their performance, visit Sensor Tower.